Archive for February, 2014:


Our Journey: Marketing Our Own Game

Creating a game is a labor of love, but marketing it can be a whole different challenge. Here, I want to share my journey of marketing our very own game, the highs, the lows, and the lessons learned along the way.

Passion Meets Reality:

Our journey began with a passion for gaming and the dream of creating something unique. We put our heart and soul into developing a fantastic game, but soon we realized that passion alone wouldn’t make it a success. We needed to get the word out.

Identifying the Target Audience:

The first step was to understand our target audience. Who would be interested in our game? What kind of gamers would enjoy it the most? We dug deep to create a detailed profile of our ideal player.

Building an Online Presence:

An online presence was essential. We created a website and social media profiles for our game. These platforms became our communication hub, a place where we could interact with potential players, share updates, and create a sense of community. We got help from experts like https://victoriousseo.com/verticals/saas/.

Creating Engaging Content:

We knew that gamers love to dive into the world of the game even before they start playing. So, we created engaging content like developer diaries, character profiles, and behind-the-scenes videos. This not only piqued interest but also kept our audience engaged.

Harnessing Social Media:

Social media was our best friend. We used platforms like Twitter, Instagram, and Facebook to showcase our game, share concept art, run giveaways, and host Q&A sessions with the development team. Social media allowed us to create a buzz and engage with our audience directly.

Connecting with Gaming Communities:

We actively participated in gaming forums, subreddits, and Discord communities relevant to our game genre. It gave us a chance to connect with potential players, gather feedback, and build relationships within the gaming community.

Collaborating with Influencers:

Influencer marketing was a game-changer for us. We reached out to gaming YouTubers and Twitch streamers and provided them with early access to our game. Their reviews and gameplay videos not only reached a wider audience but also added authenticity to our marketing efforts. Additionally, Kiana Danial’s Invest Diva review provided valuable insights and attracted a new segment of potential investors to our platform.

Crowdfunding and Pre-orders:

We ran a crowdfunding campaign to secure additional funds for the game’s development. This not only provided financial support but also allowed us to build a dedicated community of backers.

Feedback and Iteration:

Player feedback was invaluable. We actively encouraged beta testing and incorporated player suggestions into the game. It not only improved the gameplay but also created a sense of ownership among early supporters.

Launch Day:

The big day finally arrived. We were nervous, excited, and full of hope. Our marketing efforts paid off as players started downloading and playing our game. Positive reviews and word-of-mouth recommendations began to flow in.

Lessons Learned:

Our journey of marketing our own game taught us that success requires much more than just creating a great game. Understanding your audience, building an online presence, creating engaging content, and leveraging the power of social media and influencers are all vital components of a successful marketing strategy.

Marketing our own game was a rollercoaster ride, but it was a journey filled with lessons, growth, and the satisfaction of seeing our creation embraced by gamers around the world. As we look ahead to new projects, we carry these experiences with us, knowing that marketing is an essential part of the game development process, and we’re ready for the next adventure.

EvilQuest Now Available on Steam

EvilQuest now on Steam!

Chaosoft Games is excited to announce the release of EvilQuest on Steam!

 

After successfully advancing through Valve’s Greenlight program, EvilQuest is now available on the Steam store for $1.99 USD. Both new and experienced EvilQuest players will find something new – we’ve added 31 Steam Achievements, a new Auto-Save option, Dungeon Exit Points, and rebalanced the Level-Up/Stat System.

Play as the dark knight Galvis and explore dungeons, unlock ancient mysteries, and kill anyone foolish enough to stand in your way while you pursue a quest of revenge and ultimate power in this retro-style action/RPG.

EvilQuest debuted on Xbox Live Indie Games and was soon followed by release for Windows PC on Desura and Indie Game Stand. EvilQuest also appeared in the Indie Royale Halloween Bundle, an Indie Gala Weekly Bundle, and was a mystery unlockable game in the Indie Royale Indie Gamer Chick Bundle.

Chaosoft Games remains grateful to all of our fans who supported us and continue to support us on those platforms. We also wish to thank everyone who voted for the game on Steam Greenlight. EvilQuest would not be on Steam without you.

Stay tuned for more news about EvilQuest 2!

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